#include "stdio.h"
#include <stdlib.h>
#include "SDL/SDL.h"
#include <time.h>
#include <conio.h>
#include <sdl/SDL_mixer.h>

void delay(unsigned int mseconds);
void nameplayers(SDL_Surface *screen);
void checkwin(int grid[3][3],SDL_Surface *screenu);
void checkgrid(int grid[3][3],SDL_Surface *screenu);
void drawitall(int player,int grid[3][3],SDL_Surface *screenu);
void animgrid(SDL_Surface *screenu);
void movefeather(SDL_Surface *screenu,int player);
void showfeather(SDL_Surface *screenu,int player);
void newpaper(SDL_Surface *screeno);

